🤖 2D Hit Detection for Melee Attacks in Godot3
This article introduces a method for implementing simple hit detection for melee attacks in 2D games. This is a commonly used method where the object to attack (e.g., player character) has a collision shape (called “Hit Box”) that is only active during the attack, and the object to be attacked (e.g., enemy character, destructible barrels, crates, grass, etc.) has a collision shape (called “Hurt Box). The hit judgment of the attack can be implemented by enabling/disabling the Hit Box and Hurt Box, and changing their size and position in accordance with the animation of the attack. This is relatively easy to implement, so let’s get started. Environment Godot version: 3.5.1 Computer OS version: macOS 11.6.5 Basic Articles You may also find the following articles useful. Downloading Godot Project Manager of Godot Add Actions to Input Map First, go to “Project” > “Project Settings” > “Input Map” tab and add the following actions: right: D key left: A key down: S key up: W key attack: Space bar Create a Player scene Create a scene for the player character. Create the...