đź“” Devlog: Slashing Samurai - Reflection
This article is a record of reflections on the (post-release) development log of the iOS mobile game “Slashing Samurai,” released on the App Store on December 15, 2023. It explores areas for improvement and lessons learned during the development process. Feel free to download “Slashing Samurai” for free from the App Store using the banner below if you’re interested. Identification of Reflection Points After completing the development of “Slashing Samurai” and reflecting on the process and outcomes, various points for improvement became apparent. To better utilize these reflections in future game development, I want to document them thoroughly. Let’s start by summarizing specific points for improvement: Overdoing Too many stages Excessive difficulty Overemphasis on world-building Too late Implementation of plugins took too long Testing on actual devices was too slow Promotion preparation was too slow I will provide detailed records for each of these. Overdoing Let’s begin by discussing the common pitfalls of the “overdoing it” category, which many novice developers, including myself, tend to fall into. Too Many Stages Rather than doing this with good intentions, I might have unconsciously avoided the struggles of subtraction....