šŸ•¹ļø Mobile Game - Quick Hand Poker

Icon of the mobile game 'Quick Hand Poker' Ā©ļøŽ 2024 peanuts code

This is poker turned into a falling object game! Poker, a table game loved by many in casinos, has been reborn as a falling object game! Itā€™s called ā€œQuick Hand Pokerā€! Quickly touch five objects on the screen that combine the suit and rank of playing cards to form poker hands! Aim for a high score within the time limit! Even if itā€™s your first time playing, donā€™t worry. The rules and hands of the game can be easily checked within the game! Your browser does not support the video tag. What kind of game is Quick Hand Poker? Easy operation! The operation is basically as simple as touching the screen! Select five objects from the falling card objects that form a poker hand! The selected five objects disappear, and new objects fall. Thus, you keep touching the objects on the screen one after another! This is almost all the operation! Simple rules! The simple rule is to aim for a high score within the time limit (initially 30 seconds). Quickly form as rare poker hands as possible! The total of the ranks (numbers) of the selected five objects is multiplied by the multiplier corresponding to the hand, which is added as the score....

2024-07-10 Ā· 2 min

šŸ¤– Distributing Games from Xcode to App Store Connect

Implementation after adding the Game Center plugin

In this article, Iā€™ll explain how to upload an iOS game exported from Godot to App Store Connect using Xcode. Itā€™ll probably be short, so feel free to take it easy. Also, Iā€™m assuming youā€™re familiar with Xcode, which is a macOS-exclusive app, so Iā€™ll proceed with that in mind. Macs can be pricey, but if you want to release apps like iOS or macOS on the App Store, itā€™s an essential tool. I got mine with a 2-year Orico loan. It was tough, though šŸ˜† Environment at the time of writing this article Xcode Version: 15.3 (15E204a) Computer Model: MacBook Air M1, 2020 OS: macOS 14.4.1 Working with Xcode First, letā€™s open the project for the iOS version of your game exported from Godot in Xcode. If you peek into the folder where you exported it via Finder, youā€™ll find a file with a .xcodeproj extension. Just double-click on that (if thereā€™s a .xcworkspace file generated due to adding plugins like Google AdMob, open that instead, but I wonā€™t dive into that here). Enabling Game Center Capability in Xcode *You can skip this section if you donā€™t plan to integrate with Appleā€™s Game Center....

2024-05-13 Ā· 5 min

šŸ¤– Implementing Game Center Features After Adding Its Plugin

Implementation After Adding Game Center Plugin

In the previous article šŸ¤– Adding Game Center Plugin to Your Project , I explained how to add the Game Center plugin from the official Godot iOS plugins to your project. In this article, Iā€™ll guide you on implementing the functionalities of Appleā€™s Game Center using the added plugin. If youā€™re wondering what Game Center is all about, I briefly explained it in the beginning of the previous article, so you might want to check that out first. Broadly, Iā€™ll explain in two main sections: Setting Up Game Center in App Store Connect Implementing Game Center in GDScript By the way, the basic usage of plugins is documented in Godot Docs / iOS plugins / iOS plugins , so it would be reasonable to start there. Also, you can find the code for the Game Center plugin on GitHub at Godot iOS GameCenter plugin . If you want to delve into the details, you can check it out. Personally, I found it a bit challenging at first. Environment at the Time of Writing Godot Version: 4.2.1 Computer Model: MacBook Air M1, 2020...

2024-05-11 Ā· 9 min

šŸ¤– Adding a Game Center Plugin to Your Project

Adding a Game Center Plugin to Your Project

Introduction In this article, Iā€™ll show you how to add the official Godot plugin for integrating with Appleā€™s Game Center to your project. First off, what is Game Center? For those unfamiliar, itā€™s a feature available on iOS devices like iPhones and iPads. By signing in with an Apple ID, Game Center records achievements and allows players to compete on leaderboards in supported games. Developers can set achievements, define their completion criteria, and decide what to compete for on the leaderboards. Using the Game Center plugin in Godot, you can easily integrate these features into your games, which is pretty awesome. By the way, you can find the official documentation and source code at the Godot iOS plugins repository , so take a look there first. If thereā€™s anything you donā€™t quite understand, you can always come back to this article. Author's Environment at the Time of Writing Godot Version: 4.2.1 Computer Model: MacBook Air M1, 2020 OS: macOS 14.4.1 Clone the Plugin Repository First, head over to this Github page and follow the steps there. However, theyā€™re not very detailed, so Iā€™ll explain the nitty-gritty parts here....

2024-05-05 Ā· 4 min

šŸ•¹ļø Lovely Solitaire

Icon of the Lovely Solitaire mobile game Ā©ļøŽ 2043 peanuts code

Introducing a Mobile Game, Lovely Solitaire! When it comes to solitaire (Klondike), itā€™s the king of classic one-player card games, and now, introducing the mobile game ā€œLovely Solitaireā€ available on the App Store! With its chic user interface, you can exude a sense of style even while playing on the train! (Or so we hope?) New to the game? Donā€™t worry, you can learn the rules and tips from the ā€œHow to Playā€ section in the game! Your browser does not support the video tag. What Makes It Lovely? The pastel-colored UI and pixel art card designs make it lovely! The trailing effect when dragging cards is cool! Plus, the music is incredibly cool, the sound effects when moving cards are satisfying, making it lovely! So, be sure to turn on the sound while playing! Also, the ability to automatically move cards with taps (isnā€™t that normal?), the support for Appleā€™s Game Center (also normal?), well, if you find all these trivial things lovely, then you must be lovely too! Free Download! You can access the page of ā€œLovely Solitaireā€ on the App Store from the banner below!...

2024-04-03 Ā· 2 min

šŸ“” Devlog: Slashing Samurai - Reflection

Devlog: Slashing Samurai - Reflection

This article is a record of reflections on the (post-release) development log of the iOS mobile game ā€œSlashing Samurai,ā€ released on the App Store on December 15, 2023. It explores areas for improvement and lessons learned during the development process. Feel free to download ā€œSlashing Samuraiā€ for free from the App Store using the banner below if youā€™re interested. Identification of Reflection Points After completing the development of ā€œSlashing Samuraiā€ and reflecting on the process and outcomes, various points for improvement became apparent. To better utilize these reflections in future game development, I want to document them thoroughly. Letā€™s start by summarizing specific points for improvement: Overdoing Too many stages Excessive difficulty Overemphasis on world-building Too late Implementation of plugins took too long Testing on actual devices was too slow Promotion preparation was too slow I will provide detailed records for each of these. Overdoing Letā€™s begin by discussing the common pitfalls of the ā€œoverdoing itā€ category, which many novice developers, including myself, tend to fall into. Too Many Stages Rather than doing this with good intentions, I might have unconsciously avoided the struggles of subtraction....

2024-01-11 Ā· 11 min

šŸ“” Devlog: Slashing Samurai - Logic

Devlog: Slashing Samurai - Logic

This article is a record of the ā€œlogicā€ behind the development of ā€œSlashing Samurai,ā€ a mobile game for iOS released on the App Store on December 15, 2023, using the Godot Engine. However, to avoid excessive length, specific code details will be kept to a minimum. Slashing Samurai is available for free download on the App Store. Just click the banner below to get this game! Identifying Necessary Screens I am the type to prioritize visuals. In game development, including the creation of ā€œSlashing Samuraiā€ in Godot, I started by identifying the necessary screens. I also considered the flow of screen transitions. Although there were many changes in the end, the base stayed relatively close to the initial plan. Initially, the plan included the following screens: Start Screen Play Screen (including Pause Screen) Stage Selection Screen Settings Screen In the end, the following screens were added: Prologue Screen Menu Screen Credit Screen Score Screen Falling Object Record Screen This devlog will focus on documenting the screens that were originally planned to be the core of the game. Start Screen and...

2023-12-31 Ā· 6 min

šŸ“” Devlog: Slashing Samurai - Assets

Devlog: Slashing Samurai - Assets Edition

This article is a record of the ā€œAssetsā€ in the (post) devlog of the iOS mobile game ā€œSlashing Samurai,ā€ released on the App Store on December 15, 2023. Slashing Samurai is available for free download on the App Store. Just click the banner below to get this game! Consideration of Assets to Use In this development log, we record how we prepared assets for the development of the mobile game ā€œSlashing Samurai.ā€ In the context of game development, assets refer to the materials used. First, we listed the necessary assets and proceeded with a rough policy to prepare them with as low a budget as possible, considering the time cost. The result of listing the assets necessary for the game is as follows: Character images Object (falling items) images Background images Fonts Background music (BGM) Sound effects (SFX) We will detail how we prepared each of these materials one by one. Character Images Initially, I attempted to draw the player character, a samurai, by myself. I even tried drawing a bit. It was a 2D drawing. Using the Procreate app on the iPad, I could create animations simultaneously....

2023-12-27 Ā· 7 min

šŸ“” Devlog: Slashing Samurai - Planning

Devog: Slashing Samurai - Planning

This article is a record of the ā€œPlanningā€ phase of the (post-release) devlog of the iOS mobile game ā€œSlashing Samurai,ā€ released on the App Store on December 15, 2023. Slashing Samurai is available for free download on the App Store. Just click the banner below to get this game! Defining the Rough Specifications of the Game The development process began by roughly defining the specifications of the game to be developed. It was pre-determined that the game would be distributed globally on a specific platform. If aiming for global distribution, it was clear that it would require a certain level of quality to gain approval. Achieving this alone meant the gameā€™s volume had to be kept small. For a game with a small volume, a casual game seemed appropriate. The essential element for casual games is user-friendliness. The most effective platform for maximizing user-friendliness is likely a mobile game. With devices that everyone carries, offering a small screen that serves as an input device, there seems to be no other platform that matches the physical convenience. I have always loved RPGs....

2023-12-24 Ā· 7 min

šŸ•¹ļø Slashing Samurai

Slashing Samurai game app icon Ā©ļøŽ 2023 peanuts code

Casual Timing Game, Slashing Samurai, is Here! Push beyond the limits of your dynamic visual acuity! Let a samurai to slice falling objects mid-air! Thrilling and addictive casual timing game ā€“ Can play now! Your browser does not support the video tag. Overview This is a exciting timing game! In each stage, a single object (a donut, a stuffed animal, a tomato, a bicycle, a statue, and more from different eras and places!) falls from the sky. Using touch-and-release controls, make the pixelated samurai jump and skillfully cut the falling item to clear the stage. Download on App Store for free Slashing Samurai is available for free download on the App Store. Just click the banner below to get this game! Features Easy Controls! The basic controls during gameplay involve simply touching and releasing the screen, making it incredibly easy. Here are the specific steps: When an item falls from the sky, touch the screen at the right moment to make the samurai jump. While holding the screen, the samurai ascends to a certain height. Quickly release your finger when an item is in front of the samurai....

2023-11-30 Ā· 3 min