🕹️ Mobile Game - Quick Hand Poker

Icon of the mobile game 'Quick Hand Poker' ©︎ 2024 peanuts code

This is poker turned into a falling object game! Poker, a table game loved by many in casinos, has been reborn as a falling object game! It’s called “Quick Hand Poker”! Quickly touch five objects on the screen that combine the suit and rank of playing cards to form poker hands! Aim for a high score within the time limit! Even if it’s your first time playing, don’t worry. The rules and hands of the game can be easily checked within the game! Your browser does not support the video tag. What kind of game is Quick Hand Poker? Easy operation! The operation is basically as simple as touching the screen! Select five objects from the falling card objects that form a poker hand! The selected five objects disappear, and new objects fall. Thus, you keep touching the objects on the screen one after another! This is almost all the operation! Simple rules! The simple rule is to aim for a high score within the time limit (initially 30 seconds). Quickly form as rare poker hands as possible! The total of the ranks (numbers) of the selected five objects is multiplied by the multiplier corresponding to the hand, which is added as the score....

2024-07-10 · 2 min

🕹️ Lovely Solitaire

Icon of the Lovely Solitaire mobile game ©︎ 2043 peanuts code

Introducing a Mobile Game, Lovely Solitaire! When it comes to solitaire (Klondike), it’s the king of classic one-player card games, and now, introducing the mobile game “Lovely Solitaire” available on the App Store! With its chic user interface, you can exude a sense of style even while playing on the train! (Or so we hope?) New to the game? Don’t worry, you can learn the rules and tips from the “How to Play” section in the game! Your browser does not support the video tag. What Makes It Lovely? The pastel-colored UI and pixel art card designs make it lovely! The trailing effect when dragging cards is cool! Plus, the music is incredibly cool, the sound effects when moving cards are satisfying, making it lovely! So, be sure to turn on the sound while playing! Also, the ability to automatically move cards with taps (isn’t that normal?), the support for Apple’s Game Center (also normal?), well, if you find all these trivial things lovely, then you must be lovely too! Free Download! You can access the page of “Lovely Solitaire” on the App Store from the banner below!...

2024-04-03 · 2 min

📔 Devlog: Slashing Samurai - Reflection

Devlog: Slashing Samurai - Reflection

This article is a record of reflections on the (post-release) development log of the iOS mobile game “Slashing Samurai,” released on the App Store on December 15, 2023. It explores areas for improvement and lessons learned during the development process. Feel free to download “Slashing Samurai” for free from the App Store using the banner below if you’re interested. Identification of Reflection Points After completing the development of “Slashing Samurai” and reflecting on the process and outcomes, various points for improvement became apparent. To better utilize these reflections in future game development, I want to document them thoroughly. Let’s start by summarizing specific points for improvement: Overdoing Too many stages Excessive difficulty Overemphasis on world-building Too late Implementation of plugins took too long Testing on actual devices was too slow Promotion preparation was too slow I will provide detailed records for each of these. Overdoing Let’s begin by discussing the common pitfalls of the “overdoing it” category, which many novice developers, including myself, tend to fall into. Too Many Stages Rather than doing this with good intentions, I might have unconsciously avoided the struggles of subtraction....

2024-01-11 · 11 min

📔 Devlog: Slashing Samurai - Logic

Devlog: Slashing Samurai - Logic

This article is a record of the “logic” behind the development of “Slashing Samurai,” a mobile game for iOS released on the App Store on December 15, 2023, using the Godot Engine. However, to avoid excessive length, specific code details will be kept to a minimum. Slashing Samurai is available for free download on the App Store. Just click the banner below to get this game! Identifying Necessary Screens I am the type to prioritize visuals. In game development, including the creation of “Slashing Samurai” in Godot, I started by identifying the necessary screens. I also considered the flow of screen transitions. Although there were many changes in the end, the base stayed relatively close to the initial plan. Initially, the plan included the following screens: Start Screen Play Screen (including Pause Screen) Stage Selection Screen Settings Screen In the end, the following screens were added: Prologue Screen Menu Screen Credit Screen Score Screen Falling Object Record Screen This devlog will focus on documenting the screens that were originally planned to be the core of the game. Start Screen and...

2023-12-31 · 6 min

📔 Devlog: Slashing Samurai - Assets

Devlog: Slashing Samurai - Assets Edition

This article is a record of the “Assets” in the (post) devlog of the iOS mobile game “Slashing Samurai,” released on the App Store on December 15, 2023. Slashing Samurai is available for free download on the App Store. Just click the banner below to get this game! Consideration of Assets to Use In this development log, we record how we prepared assets for the development of the mobile game “Slashing Samurai.” In the context of game development, assets refer to the materials used. First, we listed the necessary assets and proceeded with a rough policy to prepare them with as low a budget as possible, considering the time cost. The result of listing the assets necessary for the game is as follows: Character images Object (falling items) images Background images Fonts Background music (BGM) Sound effects (SFX) We will detail how we prepared each of these materials one by one. Character Images Initially, I attempted to draw the player character, a samurai, by myself. I even tried drawing a bit. It was a 2D drawing. Using the Procreate app on the iPad, I could create animations simultaneously....

2023-12-27 · 7 min

📔 Devlog: Slashing Samurai - Planning

Devog: Slashing Samurai - Planning

This article is a record of the “Planning” phase of the (post-release) devlog of the iOS mobile game “Slashing Samurai,” released on the App Store on December 15, 2023. Slashing Samurai is available for free download on the App Store. Just click the banner below to get this game! Defining the Rough Specifications of the Game The development process began by roughly defining the specifications of the game to be developed. It was pre-determined that the game would be distributed globally on a specific platform. If aiming for global distribution, it was clear that it would require a certain level of quality to gain approval. Achieving this alone meant the game’s volume had to be kept small. For a game with a small volume, a casual game seemed appropriate. The essential element for casual games is user-friendliness. The most effective platform for maximizing user-friendliness is likely a mobile game. With devices that everyone carries, offering a small screen that serves as an input device, there seems to be no other platform that matches the physical convenience. I have always loved RPGs....

2023-12-24 · 7 min

🕹️ Slashing Samurai

Slashing Samurai game app icon ©︎ 2023 peanuts code

Casual Timing Game, Slashing Samurai, is Here! Push beyond the limits of your dynamic visual acuity! Let a samurai to slice falling objects mid-air! Thrilling and addictive casual timing game – Can play now! Your browser does not support the video tag. Overview This is a exciting timing game! In each stage, a single object (a donut, a stuffed animal, a tomato, a bicycle, a statue, and more from different eras and places!) falls from the sky. Using touch-and-release controls, make the pixelated samurai jump and skillfully cut the falling item to clear the stage. Download on App Store for free Slashing Samurai is available for free download on the App Store. Just click the banner below to get this game! Features Easy Controls! The basic controls during gameplay involve simply touching and releasing the screen, making it incredibly easy. Here are the specific steps: When an item falls from the sky, touch the screen at the right moment to make the samurai jump. While holding the screen, the samurai ascends to a certain height. Quickly release your finger when an item is in front of the samurai....

2023-11-30 · 3 min

🤖 Advanced Match 3 Puzzle Game in Godot3

Advanced Match 3 Puzzle Game in Godot

In this tutorial, we will create an advanced match-3 puzzle game, a type of puzzle game in which one piece is moved freely on the board for a certain period of time to erase three or more pieces of the same color in a row. This is easy to understand if you imagine a puzzle game like “Puzzle & Dragons” (a.k.a. “Puzzle Dora”), which has gained popularity as a mobile game. However, the tutorial would be too large if it included all game elements such as decks, gacha, and battles with enemy characters, so we will focus on the puzzle part of the tutorial this time. For more information on how to create an standard match-3 puzzle game like “Candy Crush” or a puzzle game like “LINE Tsum Tsum”, please refer to the following tutorial. Other Tutorials If you want to make a game like “Candy Crush”: Match 3 puzzle game in Godot If you want to make a game like “LINE: Disney Tsum Tsum”: Connecting matching colors puzzle game in Godot The project file that will be created at the end of this tutorial is located in the GitHub repository ....

2022-07-15 · 35 min

🤖 Match 3 Puzzle Game in Godot3

Match 3 Puzzle Game in Godot

In this tutorial, we will create a match 3 puzzle game. Match 3 is a puzzle game in which players move multiple colorful pieces evenly arranged along a grid on the board to eliminate three or more pieces of the same color in a row. This genre is particularly popular among mobile game players because it is easy to operate and enjoyable. Candy Crush, Toon Blast, and Royal Match are just a few examples of popular games. Puzzle & Dragons and LINE Tsum Tsum are also based on Match 3, although the controls are slightly different. In this tutorial, we will create a puzzle like Candy Crush, in which the pieces are moved only one square at a time to match colors. If you want to make a game like “LINE tsum tsum”, check another tutorial, Connecting matching colors puzzle game in Godot . The final project file for this tutorial is located at GitHub repository . If you download the .zip file and import the “project.godot” file in the “End” folder with the Godot Engine, you can check the...

2022-07-02 · 12 min

🤖 Connecting Matching Colors Puzzle Game in Godot3

Connecting Matching Colors Puzzle Game in Godot

In this tutorial, we will explain how to create a type of game in which you trace and erase drops of the same color, like the very popular Disney Tsum Tsum smartphone game. LINE: Disney Tsum Tsum Note that the final project file in this tutorial is located in the GitHub repository . You can directly check the project by downloading the .zip file and importing the “project.godot” file in the “End” folder with the Godot Engine. Environment This tutorial was created in the following environment ・Godot version: 3.4.4 ・Computer OS version: macOS 11.6.5 Memo: Please also use the following articles to help you start creating your game. Downloading Godot Project Manager of Godot Creating a new project First, we would like you to start Godot Engine and create a new project. Let’s name the project “Connect Colors Start. Editing project settings Once the editor appears, let’s editing the settings for the entire project. First, set the display size for the game. In this case, we set...

2022-06-20 · 10 min